Part 145: Episode CXXXIX: Dark Seraphim
Episode CXXXIX: Dark Seraphim![](1-darkseraphim_(11).jpg)
We are finally almost concluded with the deluge of Shadow Hearts: Covenant's endgame content. There are only two items on the agenda remaining. One is sorting out that King Solomon jerk having completed both the Trials and Keys of Solomon. The other is much less obvious. As in the game yields zero indicators that this is a thing whatsoever. Do you remember how Yuri gained an ultimate Fusion in the endgame of Shadow Hearts 1 returning to the graveyard after he dealt with all of the Alice curse business? And sorting out the whole Seraphic Radiance dark god that was still chilling in the shadowy recesses of his soul...? Remember how that ending wasn't canon ergo he... just never dealt with that shit or got his ultimate fusion hence why Amon is the biggest deal (ignore the part that was also an easily missable optional Fusion as well.)
Well, perhaps we can sort that business out in the sequel here now that we're reaching the very end of the game.
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Music: Holy Mistletoe ~ Graveyard
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There are prerequisites for this quest, though they're not nearly as obtuse and arcane as the previous game having to do the whole lifting Alice's curse sidequest and the really shitty grind of filling all of Yuri's Fusions to max level via specific elemental Soul Energy back in that game. And they kind of just... forgot to put some elemental affinity enemies worth a damn in the second half of the first game. Yeah, I'm still salty about having to grind Earth Elemental Soul Energy for two hours because it was one shitty enemy left by the end of the game that dumped it and it was two-three units a pop and I needed fifty.
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This time around we still need to get all the Elemental Fusions and get them to Level 3 but that only required finding hidden items and not grinding for hours. Neo Amon's and Kurando's Jutendouji transformation quests are also required. They don't have upgrade levels.
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Doing this silently makes this Key Item drop in front of the cursed tree doppelganger of Yuri. Again, unless I missed some key thing the game makes absolutely zero effort to tell you to go investigate the static thing at the start of an area you've likely had no reason to visit directly for at least half or two-thirds of Disc 2 at this point. But we need this.
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For you see, this unlocks an area past the Mirror Maze and that room in the Graveyard where Jeanne showed Yuri a bunch of memories and told him he better get his shit together since his soul is dying. And then we fucked off and did a cascade of shitpost sidequests and time wasters for at least a couple of months.
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Yuri slows down and starts stumbling forward toward another astral memory projector.
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Music: Past ~ Personal History
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Music: Hardcore to the Brain ~ Mid Boss in Japan
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Seraphic Radiance is now going by the name Dark Seraphim this go around but we are... just actually fighting Yuri's ultimate from the first Shadow Hearts instead of how Seraphic Radiance operated. This version has 3000 HP and is, of course, a Non-Elemental enemy.
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Attack wise it will mostly zap Yuri for mid-range 300-350 HP with lasers.
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It has For Tomorrow which will HP steal 275-300 HP of health from Yuri.
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And when it gets to around one-third total HP it will cast For Everyone which boosts all of its stats by 30% and it's time to hurry the fuck up and beat this enemy.
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To be perfectly honest, all there is to this fight is to Fuse into Neo Amon, attack two rounds with Physical damage attacks because Dark Seraphim has unreasonably high magical defenses. And on the third round, you use the now massive stock of top-tier consumable curative Thera Extracts. Repeat until you beat your weird angelic female form dark god dad. It's actually significantly easier than the Shadow Hearts 1 version of this climactic duel.
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Music: Result ~ Victory
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And so Jinpachiro/Ben finally pays out some child support and a bounty of EXP in his defeat.
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Music: Past ~ Personal History
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Jinpachiro Hyuga vanishes.
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And thus Yuri reflects on the parting with his ghost dad for the final time on this 180i blown-up image of a JPEG from Shadow Hearts 1. Such is his lot...
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But unlike The Man Festival, which was two and a half hours for a shit upgrade. This twenty-five-minute affair yields the best upgrade in the game for the best character in the game.
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Yuri is just now Devilman again. It's canonical this time. He retains the three abilities from the first game as Seraphic Radiance. Which are:
For Everyone... - 72 MP - Increases all status for all allies by 30%.
For Tomorrow... - 88 MP - Dark Seraphim summons a destructive beam from the heavens to draw life from an enemy and heals all allies.
For The Child... Dark Seraphim flies into the heavens to throw spheres of destructive energy at his targets below him. Does sick ass damage.
And at base stats, Dark Seraphim has:
- Strength +16
- Vitality +16
- Agility +16
- Intelligence +16
- Power +16
- Luck +16
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But we've been fucking storing Soul Energy for now and let's get to beast mode with Level 10:
- Strength +25
- Vitality +25
- Agility +25
- Intelligence +25
- Power +25
- Luck +25
Yep... Yep, that's some pretty good shit right there. Some pretty good shit is on display. Let's go curb stomp a super boss and finally end this game after that, eh?
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Video: Episode 139 Highlight Reel (You should watch this!)
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Dark Seraphim Concept Art - Look his dick is gone but his abs and ass are amazing!